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Qoole for Quake
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BRIDGES
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SR_BRG10.QLE
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Text File
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1997-09-04
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20KB
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735 lines
// QOOLE
// Brushes: 6
// Entities: 37
// Objects: 45
{ // Brush 0
( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) stone1_7 0 0 0 1.00 1.00
( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) stone1_7 0 0 0 1.00 1.00
( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -23 ) ( 354 0 330 ) ( 0 500 -23 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( -377 0 354 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( 330 0 354 ) stone1_7 0 0 0 1.00 1.00
( 23 0 0 ) ( -330 0 354 ) ( 23 500 0 ) stone1_7 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) stone1_7 0 0 0 1.00 1.00
( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) stone1_7 0 0 0 1.00 1.00
( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -23 ) ( 354 0 330 ) ( 0 500 -23 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( -377 0 354 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( 330 0 354 ) stone1_7 0 0 0 1.00 1.00
( 23 0 0 ) ( -330 0 354 ) ( 23 500 0 ) stone1_7 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) stone1_7 0 0 0 1.00 1.00
( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) stone1_7 0 0 0 1.00 1.00
( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -23 ) ( 354 0 330 ) ( 0 500 -23 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( -377 0 354 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( 330 0 354 ) stone1_7 0 0 0 1.00 1.00
( 23 0 0 ) ( -330 0 354 ) ( 23 500 0 ) stone1_7 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) stone1_7 0 0 0 1.00 1.00
( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) stone1_7 0 0 0 1.00 1.00
( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -23 ) ( 354 0 330 ) ( 0 500 -23 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( -377 0 354 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( 330 0 354 ) stone1_7 0 0 0 1.00 1.00
( 23 0 0 ) ( -330 0 354 ) ( 23 500 0 ) stone1_7 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) stone1_7 0 0 0 1.00 1.00
( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) stone1_7 0 0 0 1.00 1.00
( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -23 ) ( 354 0 330 ) ( 0 500 -23 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( -377 0 354 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( 330 0 354 ) stone1_7 0 0 0 1.00 1.00
( 23 0 0 ) ( -330 0 354 ) ( 23 500 0 ) stone1_7 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) stone1_7 0 0 0 1.00 1.00
( 16 0 0 ) ( 16 0 500 ) ( 16 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) stone1_7 0 0 0 1.00 1.00
( -16 0 0 ) ( -16 500 0 ) ( -16 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -23 ) ( 354 0 330 ) ( 0 500 -23 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( -377 0 354 ) stone1_7 0 0 0 1.00 1.00
( -23 0 0 ) ( -23 500 0 ) ( 330 0 354 ) stone1_7 0 0 0 1.00 1.00
( 23 0 0 ) ( -330 0 354 ) ( 23 500 0 ) stone1_7 0 0 0 1.00 1.00
} // Brush 5
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB6_5"
"target" "SLAB6_5"
"wait" "0"
} // Entity 1
{ // Entity 2
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB6_4"
"target" "SLAB6_5"
"wait" "0"
} // Entity 2
{ // Entity 3
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB6_3"
"target" "SLAB6_4"
"wait" "0"
} // Entity 3
{ // Entity 4
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB6_2"
"target" "SLAB6_3"
"wait" "0"
} // Entity 4
{ // Entity 5
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB6_1"
"target" "SLAB6_2"
"wait" "0"
} // Entity 5
{ // Entity 6
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB5_5"
"target" "SLAB5_5"
"wait" "0"
} // Entity 6
{ // Entity 7
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB5_4"
"target" "SLAB5_5"
"wait" "0"
} // Entity 7
{ // Entity 8
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB5_3"
"target" "SLAB5_4"
"wait" "0"
} // Entity 8
{ // Entity 9
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB5_2"
"target" "SLAB5_3"
"wait" "0"
} // Entity 9
{ // Entity 10
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB5_1"
"target" "SLAB5_2"
"wait" "0"
} // Entity 10
{ // Entity 11
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB4_5"
"target" "SLAB4_5"
"wait" "0"
} // Entity 11
{ // Entity 12
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB4_4"
"target" "SLAB4_5"
"wait" "0"
} // Entity 12
{ // Entity 13
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB4_3"
"target" "SLAB4_4"
"wait" "0"
} // Entity 13
{ // Entity 14
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB4_2"
"target" "SLAB4_3"
"wait" "0"
} // Entity 14
{ // Entity 15
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB4_1"
"target" "SLAB4_2"
"wait" "0"
} // Entity 15
{ // Entity 16
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB3_5"
"target" "SLAB3_5"
"wait" "0"
} // Entity 16
{ // Entity 17
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB3_4"
"target" "SLAB3_5"
"wait" "0"
} // Entity 17
{ // Entity 18
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB3_3"
"target" "SLAB3_4"
"wait" "0"
} // Entity 18
{ // Entity 19
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB3_2"
"target" "SLAB3_3"
"wait" "0"
} // Entity 19
{ // Entity 20
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB3_1"
"target" "SLAB3_2"
"wait" "0"
} // Entity 20
{ // Entity 21
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB2_5"
"target" "SLAB2_5"
"wait" "0"
} // Entity 21
{ // Entity 22
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB2_4"
"target" "SLAB2_5"
"wait" "0"
} // Entity 22
{ // Entity 23
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB2_3"
"target" "SLAB2_4"
"wait" "0"
} // Entity 23
{ // Entity 24
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB2_2"
"target" "SLAB2_3"
"wait" "0"
} // Entity 24
{ // Entity 25
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB2_1"
"target" "SLAB2_2"
"wait" "0"
} // Entity 25
{ // Entity 26
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB1_5"
"target" "SLAB1_5"
"wait" "0"
} // Entity 26
{ // Entity 27
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB1_4"
"target" "SLAB1_5"
"wait" "0"
} // Entity 27
{ // Entity 28
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB1_3"
"target" "SLAB1_4"
"wait" "0"
} // Entity 28
{ // Entity 29
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB1_2"
"target" "SLAB1_3"
"wait" "0"
} // Entity 29
{ // Entity 30
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SLAB1_1"
"target" "SLAB1_2"
"wait" "0"
} // Entity 30
{ // Entity 31
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "DRAWBRG"
"target" "SLAB6_1"
} // Entity 31
{ // Entity 32
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "DRAWBRG"
"target" "SLAB5_1"
} // Entity 32
{ // Entity 33
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "DRAWBRG"
"target" "SLAB4_1"
} // Entity 33
{ // Entity 34
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "DRAWBRG"
"target" "SLAB3_1"
} // Entity 34
{ // Entity 35
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "DRAWBRG"
"target" "SLAB2_1"
} // Entity 35
{ // Entity 36
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "DRAWBRG"
"target" "SLAB1_1"
} // Entity 36
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 8, 14, 20, 26, 32, 38
Entity: 0
} // Object 0
{ // Object 1 :
Position: (-80.000000, 0.000000, 80.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 2, 3, 4, 5, 6
} // Object 1
{ // Object 2 :
Position: (-96.000000, 0.000000, -96.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 1
} // Object 2
{ // Object 3 :
Position: (-92.000000, 0.000000, -20.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 2
} // Object 3
{ // Object 4 :
Position: (-48.000000, 0.000000, 48.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 3
} // Object 4
{ // Object 5 :
Position: (24.000000, 0.000000, 92.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 4
} // Object 5
{ // Object 6 :
Position: (96.000000, 0.000000, 96.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 7
} // Object 6
{ // Object 7 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 5
} // Object 7
{ // Object 8 :
Position: (-64.000000, 0.000000, 64.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 9, 10, 11, 12, 13
} // Object 8
{ // Object 9 :
Position: (-80.000000, 0.000000, -80.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 6
} // Object 9
{ // Object 10 :
Position: (-76.000000, 0.000000, -16.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 7
} // Object 10
{ // Object 11 :
Position: (-40.000000, 0.000000, 40.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 8
} // Object 11
{ // Object 12 :
Position: (20.000000, 0.000000, 76.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 9
} // Object 12
{ // Object 13 :
Position: (80.000000, 0.000000, 80.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 10
} // Object 13
{ // Object 14 :
Position: (-48.000000, 0.000000, 48.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 15, 16, 17, 18, 19
} // Object 14
{ // Object 15 :
Position: (-64.000000, 0.000000, -64.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 11
} // Object 15
{ // Object 16 :
Position: (-60.000000, 0.000000, -12.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 12
} // Object 16
{ // Object 17 :
Position: (-32.000000, 0.000000, 32.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 13
} // Object 17
{ // Object 18 :
Position: (16.000000, 0.000000, 60.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 14
} // Object 18
{ // Object 19 :
Position: (64.000000, 0.000000, 64.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 15
} // Object 19
{ // Object 20 :
Position: (-32.000000, 0.000000, 32.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 21, 22, 23, 24, 25
} // Object 20
{ // Object 21 :
Position: (-48.000000, 0.000000, -48.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 16
} // Object 21
{ // Object 22 :
Position: (-44.000000, 0.000000, -12.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 17
} // Object 22
{ // Object 23 :
Position: (-24.000000, 0.000000, 24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 18
} // Object 23
{ // Object 24 :
Position: (12.000000, 0.000000, 44.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 19
} // Object 24
{ // Object 25 :
Position: (48.000000, 0.000000, 48.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 20
} // Object 25
{ // Object 26 :
Position: (-16.000000, 0.000000, 16.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 27, 28, 29, 30, 31
} // Object 26
{ // Object 27 :
Position: (-32.000000, 0.000000, -32.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 21
} // Object 27
{ // Object 28 :
Position: (-28.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 22
} // Object 28
{ // Object 29 :
Position: (-16.000000, 0.000000, 16.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 23
} // Object 29
{ // Object 30 :
Position: (8.000000, 0.000000, 28.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 24
} // Object 30
{ // Object 31 :
Position: (32.000000, 0.000000, 32.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 25
} // Object 31
{ // Object 32 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 33, 34, 35, 36, 37
} // Object 32
{ // Object 33 :
Position: (-16.000000, 0.000000, -16.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 26
} // Object 33
{ // Object 34 :
Position: (-12.000000, 0.000000, -4.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 27
} // Object 34
{ // Object 35 :
Position: (-8.000000, 0.000000, 8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 28
} // Object 35
{ // Object 36 :
Position: (4.000000, 0.000000, 12.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 29
} // Object 36
{ // Object 37 :
Position: (16.000000, 0.000000, 16.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 30
} // Object 37
{ // Object 38 :
Position: (32.000000, 64.000000, 110.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 39, 40, 41, 42, 43, 44
} // Object 38
{ // Object 39 : Cube
Position: (0.000000, 0.000000, 80.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 0
Entity: 31
} // Object 39
{ // Object 40 : Cube
Position: (0.000000, 0.000000, 48.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 1
Entity: 32
} // Object 40
{ // Object 41 : Cube
Position: (0.000000, 0.000000, 16.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 2
Entity: 33
} // Object 41
{ // Object 42 : Cube
Position: (0.000000, 0.000000, -16.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 3
Entity: 34
} // Object 42
{ // Object 43 : Cube
Position: (0.000000, 0.000000, -48.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 4
Entity: 35
} // Object 43
{ // Object 44 : Cube
Position: (0.000000, 0.000000, -80.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 5
Entity: 36
} // Object 44